Score

In SL:U, scores consist of three categories: Level, Activity, and Collection.

1. Level Score

Level Score is used to classify Hunter Ranks.

This score increases whenever users open gates, with scores awarded according to the following table:

Opening Gate
Level Score Earned
Required Score for Entry
Minimum Entry Count

E

1

0~1

D-Rank for 2 entries to E-Gate

D

3

2~10

C-Rank for 4 entries to D-Gate

C

5

11~35

B-Rank for 8 entries to C-Gate

B

8

36~55

A-Rank for 3 entries to B-Gate

A

10

56~99

S-Rank for 5 entries to A-Gate

S

15

100~

-

2. Activity Score

Activity Score is earned by opening gates and participating in leveling activities.

This score is reset each season.

Opening Gate
Activity Score

E

140

D

375

C

1,025

B

2,480

A

4,235

S

5,715

3. Collection Score

Collection Score is determined by the ranks of cards obtained from random boxes after clearing gates.

Collection Score accumulates each season based on the cards you own.

Card
Rank
Collection Score

Monster Cards

E

1

D

4

C

11

B

26

A

57

S

120

Shadow Army Cards

B

170

A

237

S

437

Use Case: Season 'Double Dungeon' Score Acquisition Scenario

  1. A New user needs an E-Rank Gate Key to enter an E-Rank gate. *A Gate Key can be purchased from the shop or obtained through Lucky Box events.

  2. After entering an E-Rank gate with an E-Rank Gate Key, the user receives a random box of the same rank as the gate.

  3. Upon receiving an E-Rank random box, the user can either waits for the Block time reduction or spend Essence Stones to open it immediately.

  4. Rewards for a E-Rank random box and the scores earned from this process are as follows:

Rewards

E-Rank Monster Cards(3), D-Rank Monster Cards(2), C-Rank Monster Card(1), Essence Stones(30)

Level Score

1

Activity Score

140

Collection Score

22 = {(1*3)+(4*2)+(11*1)}

Users can advance to D-Rank after entering E-Rank Gates twice.

By repeating this progression process, users can ultimately reach the highest rank, S-Rank.

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